Continuing in a purely straightforward manner, last week's assignment was to create a disembodied human hand.
It's modeled on my own hand, thus the weirdly-angled first and last metacarpals, and drab coloration. The only real mistake is the last knuckle; I put the pinkie at too steep an angle, and several steps along the way, the knuckle came out looking more like a wrinkle than a dome shape.
Gotta level with you: I strongly dislike CGI, and the more I do it, the more I dislike it. I've rarely seen any piece of CGI that I didn't think would've looked immensely better if it were hand-drawn. Especially animation. I don't like computer animation any better now than I did when Toy Story came out. I am dreading the part of this course that covers it.
On another note, I'm pretty sure nobody at Bucks reads my blog - actually, hit counts indicate I get about one view per post - which is only good insofar as I can get away with badmouthing a class I'm currently taking.